Past Projects

Our First Level ( Years 5-8) winners for 2022 are team ‘A Cut Above’ from Peachgrove Intermediate schoolKirikiriroa/Hamilton. The team identified an issue that most students are not aware of: the importance of food hygiene.

They conducted a test to prove their theory. To solve the issue the team made a website, online game, posters, and teaching resources to educate students about food hygiene. 

The judges commended the team on their well-defined problem statement, thoughtful research, well-constructed experiments, and the scope of material the team produced. 

Our First Level ( Years 5-8) winners for 2022 are team ‘A Cut Above’ from Peachgrove Intermediate schoolKirikiriroa/Hamilton. The team identified an issue that most students are not aware of: the importance of food hygiene.

They conducted a test to prove their theory. To solve the issue the team made a website, online game, posters, and teaching resources to educate students about food hygiene. 

The judges commended the team on their well-defined problem statement, thoughtful research, well-constructed experiments, and the scope of material the team produced. 

Our Secondary level winners for 2022 (years 9-10) are the “A” Team from Palmerston North Girls' High School.
The problem this team wanted to solve was around how technology has taken away the joy of reading, so they set out to develop an app to change all of that, not only did they want to make it educational and entertaining, they also had a target market: the entire world! 

The judges highlighted the team’s proficiency with the Thunkable app to implement the team's MVP features andprovides a user-friendly interface, stating “the gamification of your app with the option to win points and buy clothingfor your avatar is novel. Well done for all you have achieved”.  The Judges were also impressed with the team’s thoughtful design, user research, thorough documentation, and ability to recognize each other’s strengths and acted to utilize them wisely.   

Finally, our Senior Secondary level (years 11-13) winner for 2022 is Ben Chapman from Taupo-Nui-A-Tia College. Ben developed an app that scans the barcodes of products and finds better products that don't affect the environment
as much.  Useful when you pick up something in the supermarket and wonder about its sustainability! Ben wasn't thinking about just his town, or just New Zealand, but has a view to taking his app global and helping the whole world make changes to our environment and the way we live. 

The judges were thoroughly impressed by the narrative of the project's overall journey, and the evidence provided and was won over by the elegant design and user interface in the finished solution.  

Due to the aforementioned high caliber of entries, in 2022 we also introduced the ITP Choice Award which was given to ‘The Bug Smashers’ from Stanley Ave school, Paeroa. Their project aimed to show if classroom environments are too
noisy/loud and/or too hot or cold to concentrate, which can also have medical and educational advantages. Loud noises can have negative effects such as dizziness, headaches, ear damage, and temperature can affect how students learn.  

2021 National WINNERS!

  • From Peachgrove Intermediate, your 2021 National Winners are ‘The Super Signers ‘ with a tool to help teach NZSL! Watch them getting the good news here!

  • Your 2021 winners of the Secondary Level are Invisible Disabilities from Westlake Girls High School. They've created an amazing graphic novel to inform the public about unseen disabilities and diseases!

  • Your 2022 Senior Secondary Level winners are the ‘Data Dinosaurs’ from Palmerston North Girls High School! who designed a handy organisation app for students!

  • From Avondale College, Kyan Bradley has taken out our first-ever ‘Solo Senior Secondary’ category! Their project removes the need for teachers to call a roll at the start of a lesson saving time every day.

2020 National WINNERS!

  • Tech Potatoes from Arahoe School! Check out the team finding out they won live here.

  • The Power Rangers from Auroa School, designed sound lures, electronic devices that use noises such as baby birds cheeping, to attract predators including stoats and possums into traps! Check out the team being surprised by Digital Dan live, here!

  • the Three Musketeers from Palmerston North Girls' High School, who designed an app around quick CPR responses. Watch them find out they won, live, here!